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2
说明: 经典无网格教程的随书算法的例程,属于第二章例程(Classical meshless algorithm tutorial with the book routines, routines that belong to the second chapter)
- 2009-12-12 18:44:57下载
- 积分:1
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Ultrasonic
超声波空化的气泡动力学计算程序例子,并绘制气泡膨胀溃灭图(Ultrasonic Cavitation bubble dynamics calculation examples, and the mapping of the bubble collapse expansion plans)
- 2021-04-19 12:38:51下载
- 积分:1
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gmgafsa
说明: 这是一个机遇鱼群算法的节点部署源代码,对于研究鱼群算法的朋友有帮助,请大家参考。(This is an opportunity to fish the source code node deployment algorithm, the algorithm for the study of fish friends to help, please refer to.)
- 2011-03-23 14:25:21下载
- 积分:1
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tasking_demo_autotrans_sfun1
powere system stability analyz
- 2011-09-13 18:58:03下载
- 积分:1
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Cluster2_web
Towards Human Exploration of Space:
a EUropean Strategy
- 2013-12-07 21:49:27下载
- 积分:1
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Powe_Spectrum_Estimation_based_on_AR_model
基于AR模型的现代谱估计,分别实现自相关法,协方差法,Burg法,对比分析性能,及与经典谱估计的比较(AR model based on modern spectral estimation, respectively, to achieve auto-correlation method, covariance method, Burg method, comparative analysis of performance, and comparison of classical spectral estimation)
- 2020-11-07 19:09:48下载
- 积分:1
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fisherface
Eigenfaces: PCA tends to find a p-dimensional subspace
whose basis vectors correspond to the maximum
variance direction in the original image space (p N).
We called the new subspace defined by basis vectors “face
space”. First, all training faces are projected onto the face
space to find a set of weights that describes the contribution
of each vector. Then we project all testing faces onto the
face space to obtain a set of weights. Finally, we identify
the face by comparing a set of weights for the testing face
to sets of weights of training faces.
- 2010-11-20 17:00:21下载
- 积分:1
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fdtd2D
fdtd2D simulationby matlab
- 2011-09-02 21:02:28下载
- 积分:1
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matlab-soc
用于VC与matlab之间的通信,对初学者有好处(Used for communication between VC and matlab, good for beginners)
- 2011-09-09 11:03:35下载
- 积分:1
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RegionGrowing
快速的2D/3D区域生长算法,通过对邻近像素进行优先级排队进行加速,效果优于matlab本身的区域生长算法(Native Matlab implementations of region growing algorithms are usually quite slow, especially for 3D input data. This submission is a mex implementation of a 3D/2D region growing algorithm. The region growing process is further accellereated by using priority queues for the neighbourhood pixels.)
- 2013-08-01 21:49:06下载
- 积分:1