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labview基础教程
六小时搞定!要有一定英文基础!
labview基础教程
六小时搞定!要有一定英文基础!-LabVIEW Essentials 6 hours to get! to have a certain foundation in English!
- 2022-03-18 05:52:02下载
- 积分:1
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魔兽世界月光宝盒 感觉挺好,希望大家喜欢
魔兽世界月光宝盒 感觉挺好,希望大家喜欢
- 2022-07-08 02:49:21下载
- 积分:1
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内有红外收发的子程序,收和发是分开的。已经调试过,非常好用,有效的距离可达3米多...
内有红外收发的子程序,收和发是分开的。已经调试过,非常好用,有效的距离可达3米多-There are infrared transceiver of the subroutine, to close and fat are separated. Have been debug, and very easy to use and effective range of up to 3 meters
- 2023-03-31 08:55:03下载
- 积分:1
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calc_eof
该方程计算任意数据的经验正交函数(EOF)(this function calculates the EOF of any dataset)
- 2017-07-06 05:34:45下载
- 积分:1
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微电网蓄电池模型
matlab编程,对微电网下储能电池模型建模(Modeling of energy storage battery model under microgrid based on MATLAB programming)
- 2020-07-02 04:40:01下载
- 积分:1
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kinebick
说明: Kinebick - block cipher
- 2020-03-24 18:35:47下载
- 积分:1
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visual c++游戏设计 第六章 破析人工智能 共五个小程序 第一个
visual c++游戏设计 第六章 破析人工智能 共五个小程序 第一个-visual game design Chapter VI breaking artificial intelligence analysis procedures were five small section 1
- 2023-02-21 02:35:04下载
- 积分:1
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25896652(WOLA)
说明: Design of Efficient Dynamic Digital Channelization
Structure
- 2020-02-16 05:37:57下载
- 积分:1
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Java游戏开发基础实例集
收集了一些Java游戏开发的基础实例集,一些简单的J2ME游戏实例源码,包括了有如下常用的游戏开发技巧:
英雄移动
接口使用
地图绘制
Sprite类使用
动画帧使用
Vector类使用
碰撞检测
Sprite怪物自动行走
子弹碰撞检测
窗口使用
爆炸效果演示
等多项功能
……
- 2023-06-14 01:50:04下载
- 积分:1
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CH11-KEA128-SPI
说明: 1. 硬件接线
(1)调试串口(UART_Debug)使用UART2,在“printf.h”文件中宏定义, 对应引脚为TX-PTD7,RX-PTD6
(在“uart.h文件中宏定义)。
(2)灯0~3(LIGHT_0~LIGHT_3)对应的引脚是PTC0~PTC3,高电平点亮(由硬件接法决定)
(3)SPI0_CLK对应的引脚是PTE0, SPI0_MOSI对应的引脚是PTE1,
SPI0_MISO对应的引脚是PTE2,SPI0_PCS对应的引脚是PTE3,
SPI1_CLK对应的引脚是PTG4, SPI1_MOSI对应的引脚是PTG5,
SPI1_MISO对应的引脚是PTG6,SPI1_PCS对应的引脚是PTG7。
(4)SPI0作为master,SPI1作为slave,SPI1接收SPI0发送的数据并产生中断。
用导线将PTE0与PTG4对接,将PTE1与PTG5对接,将PTE2与PTG6对接,将PTE3与PTG7对接。(1. Hardware wiring
(1) Debugging Serial Port (UART_Debug) uses UART2, macro-defined in "printf.h" file, corresponding pins are TX-PTD7, RX-PTD6.
(macro definition in the uart.h file).
(2) The pins corresponding to the lamp 0~3 (LIGHT_0~LIGHT_3) are PTC0~PTC3, and the high-level lighting is determined by the hardware connection.
(3) The pin corresponding to SPI0_CLK is PTE0, and the pin corresponding to SPI0_MOSI is PTE1.
The pin corresponding to SPI0_MISO is PTE2, and the pin corresponding to SPI0_PCS is PTE3.
The pin corresponding to SPI1_CLK is PTG4, and the pin corresponding to SPI1_MOSI is PTG5.
The pin corresponding to SPI1_MISO is PTG6, and the pin corresponding to SPI1_PCS is PTG7.
(4) SPI0 acts as master and SPI1 acts as slave. SPI1 receives data sent by SPI0 and generates interruption.
PTE0 and PTG4 are docked by wire, PTE1 and PTG5 are docked, PTE2 and PTG6 are docked, PTE3 and PTG7 are docked.)
- 2020-06-16 12:00:01下载
- 积分:1