登录
首页 » Java » myProduct

myProduct

于 2010-05-15 发布 文件大小:12162KB
0 178
下载积分: 1 下载次数: 1

代码说明:

  在STRUTS和SPRING整合框架下开发的一个商品管理模块,供学习框架的初学者参考(Integration of STRUTS and SPRING in the framework of the development of a product management module for beginners learning framework reference)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • jiugongpaixu
    九宫图排序,实现记录功能,中间为空,沿四周分布(Figure Jiugong sort of record function, the middle is empty, surrounded by distribution along the)
    2011-05-26 19:02:21下载
    积分:1
  • 2.-Ensuring-Quality
    Ensuring Quality in Cloud and Mobile Applications
    2015-10-15 17:02:31下载
    积分:1
  • javaPaiYouJieCuo
    开源中国提供的生产环境下的java排错调优(KaiYuanZhongGuo java PaiYouJieCuo)
    2014-07-04 15:33:56下载
    积分:1
  • article5
    JAVA implementation of BnB
    2014-08-15 02:21:50下载
    积分:1
  • DB
    银行管理系统登录封装,里面还有数据库连接,用时方便直接调用即可(Bank management system login package, there is also a database connection can be called directly, with convenient)
    2013-05-13 22:55:47下载
    积分:1
  • SpringCloud微服务实战-源码
    SpringCloud微服务实战-源码,对应书本章节(Spring Cloud Microservice Actual Warfare-Source Code)
    2020-06-19 20:40:01下载
    积分:1
  • pRIORITYtHREADfACTORYtEST
    link Priority Thread Factory Source Code for Andriod.
    2014-01-13 18:29:11下载
    积分:1
  • 1
    说明:  跨平台即时通信技术在无线网络的研究与实现。(Cross-platform instant messaging technology in the wireless network and its implementation.)
    2010-04-01 10:36:47下载
    积分:1
  • hrm-master
    java project in swing
    2019-03-26 23:02:18下载
    积分:1
  • 小游戏源码
    说明:  飞机大战 首先对这个游戏分析,在屏幕上的物体都是飞行物,我们可以把建一个类,让其他飞行物继承这个类.游戏中应有英雄机(也就是自己控制的飞机)、敌人。而敌人应该分为打死给分的飞机(就是普通飞机),另一种就是打死有奖励的敌人。他们都应该是飞行物的子类,我们也可以为普通飞机和给奖励的敌人设一个接口让他们去实现接口,这样有利于以后的扩展,我在这里给的简化版的飞机大战,主要是为了让大家了解面向对象。(First of all, analyze the game. The objects on the screen are flying objects. We can build a class and let other flying objects inherit this class. There should be hero planes (i.e., planes controlled by ourselves) and enemies in the game. And the enemy should be divided into killing the aircraft (that is, ordinary aircraft), the other is to kill the enemy with reward. They should be subclasses of flying objects. We can also set an interface for ordinary aircraft and reward enemies to implement the interface, which is conducive to future expansion. The simplified version of aircraft War I gave here is mainly to let you understand object-oriented.)
    2020-10-02 09:59:10下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载